![]() using vscode, pull source code from branch 3.When this file exist, maybe because it has Mono folder structure, it then try to find mscorlib.dll from here (when actually my Mono folder exist in C:\Program Files\Mono)ĭeleting that generated folder than let me open godot IDE normally The SystemDomain and the SharedDomain use the same ClassLoader, while the Default AppDomain uses its own. A HighFrequencyHeap, LowFrequencyHeap, and StubHeap are allocated in each domain. Godot\bin\GodotSharp\Mono\lib\mono\v4.0\MSBuild.exe Mscorlib.dll is loaded into the SharedDomain but it is also listed against the SystemDomain as it is the core system library. I suspect that the problem came from scons build creating this file ![]() It should have been installed in the `C:\Users\Thaina\Documents\Git\godot\bin/GodotSharp/Mono/lib\mono\4.5\mscorlib.dll' directory. The assembly mscorlib.dll was not found or could not be loaded.
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